Backgrounds & environment design
An environment that sets your game apart, with depth, light and the right mood.
- Parallax layers and level environments
- Lighting, color and detail work
- Layer prep ready for Unity
- Lightweight art for mobile
Backgrounds and environments, characters, Spine animation, Unity particle effects, video teasers and posters, designed and implemented end to end by one specialist. Whatever you need, just get in touch.
From a single poster to the full art pipeline of a game. Order one service or all of them together.
An environment that sets your game apart, with depth, light and the right mood.
Characters players remember, from hero to enemies and NPCs.
Smooth motion with weight, in lightweight files for mobile.
Effects that make a game feel alive and satisfying.
A short, striking teaser for the store and social media.
The first thing people see should be worth a click.
Menus and popups that feel great to use.
Art and animation only matter when they run smoothly inside the game.
A few shipped projects from my résumé:
Built independently: all art, animation and VFX plus server and local programming. 400K+ installs.
Technical Artist at Intelligent Game Developers (Cafe Bazaar): asset optimization, VFX and UI systems for a mobile puzzle game.
From character concept to 3D model, animated for video teasers, posters and promotional films at Shokouh Institute.
2D design, character and environment animation and development of multiple mini-games.
From concept to screen: Unity, Spine, VFX and the pipelines that connect them.
From design to implementation in Unity, with no hand-off gaps between artist and implementer.
I think about atlases, file size and draw calls from the start, so beautiful art doesn't slow your game down.
Milestone-based delivery, feedback at every stage and organized files your team can continue with.
Simple, transparent, no surprises.